Skip to content

Latest commit

 

History

History
55 lines (36 loc) · 4.61 KB

File metadata and controls

55 lines (36 loc) · 4.61 KB

OVERRUN: Dockyard Nine

Verified game note.

OVERRUN: Dockyard Nine screenshot

At a glance

  • Score: 8.5/10
  • Screenshot rating: 8.8/10 (manually reviewed image). Treat this as visual review only; do not infer a playtest.
  • Model: Claude Opus 5.5
  • Technology: JavaScript, Three.js, WebGL, Web Audio, Browser
  • Estimated FP32 operations/s at 60 FPS: 4,200,000,000 (low confidence; static estimate, not measured).
  • Rating basis: Substantial first-person horde-shooter loop with multiple weapons, grenades, melee, explosive props, ammo collection, escalating waves and procedural audiovisual work; source inspection confirms structure, not a fresh playtest.
  • Verified: 2026-09-24
  • Repository: https://github.com/alesha-pro/bench-portal
  • Evidence: creator-reported model evidence
  • Live demo: open demo

Screenshots

Use the source screenshot links below. The list records these assets from the game repository or a related source.

  • screenshot 1 — 📸 8.8/10 · manual visual review · Use this frame for the game-level score. Shows a staged or promotional view; discount uncertainty about in-game rendering. The frame has strong visible polish.

Model attribution

Open the evidence link above. Evidence grade: creator-reported model evidence.

Source description

The repository is a static portal that also contains self-contained game source, not a catalog-only link list. Its tree contains separate index.html and game.json files for VOIDRUNNER, VOIDBOUND and Onslaught. The game metadata identifies the Astra or Fable build, and the curated Astra source links the creator posts and exact game directories. Browser verification loaded and started all three public demos: VOIDRUNNER reached lap 01 with hull, weapons and controls HUD; VOIDBOUND reached Wave 01 with health, abilities and ten enemies remaining; Onslaught reached its FPS HUD with weapons, ammunition and deployment state. The non-game RIG showcase folders were excluded. The repository later added OVERRUN — Dockyard Nine: its game.json explicitly identifies Claude Opus 5.5, and commit 30037f2602b662650b19edc47178e09550966ea5 added the shooter on 2026-09-22. The game directory contains a runnable index.html, Three.js/WebGL source and cover.webp; the GitHub Pages game URL returned HTTP 200. Count this one new Opus 5.5 game, not the surrounding portal/catalog entries.

Gameplay source

Reverse-engineered prompt

Reconstruct this prompt from the verified source; it is not an original prompt transcript. See prompt evidence.

Rebuild “OVERRUN: Dockyard Nine” as a browser first-person horde shooter using Three.js, WebGL, JavaScript and Web Audio. Defend an industrial dockyard against escalating waves of combat synthetics. Provide an assault rifle, pump shotgun and marksman rifle; grenades, melee attacks and explosive barrels; ammunition pickups; increasingly difficult enemy waves; clear HUD, damage and survival feedback. Use generated textures and synthesized audio as the source does. The repository manifest identifies Claude Opus 5.5 and the game-add commit is dated 2026-09-22. This is a source-based reconstruction prompt, not the original prompt.

Verification notes

Back to the awesome list