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Module purchased to storage event
Triggered when you purchase and store a module without installing it on your ship.
When using this event in the Speech responder the information about this event is available under the event object. The available variables are as follows:
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{event.buymercprice} - The price of the module being purchased, in merc coin, when applicable
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{event.buymodule} - The module (object) purchased
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{event.buymodule.ammoinclip} - only for weapons, this defines the amount of ammunition present in the clip during the last
Loadoutevent -
{event.buymodule.ammoinhopper} - only for weapons, this defines the amount of ammunition present in the hopper during the last
Loadoutevent -
{event.buymodule.class} - numeric class of the module
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{event.buymodule.clipcapacity} - only for weapons, this defines the maximum amount of ammunition the clip can hold
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{event.buymodule.enabled} - whether the module is enabled
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{event.buymodule.engineerlevel} - the level of the engineering modification
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{event.buymodule.engineerquality} - the percent quality of the engineering modification
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{event.buymodule.grade} - letter grade of the module
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{event.buymodule.health} - the last reported health of the module, as a percentage
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{event.buymodule.hoppercapacity} - only for weapons, this defines the maximum amount of ammunition the hopper can store
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{event.buymodule.hot} - whether the module is legally 'hot'
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{event.buymodule.invariantName} - The invariant English name.
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{event.buymodule.mercPrice} - the price paid for the module, in merc coins
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{event.buymodule.modification} - the localized name of the engineering modification
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{event.buymodule.modified} - whether the module has been modified
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{event.buymodule.mount} - only for weapons, this defines the type of mount (fixed, gimballed, turreted)
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{event.buymodule.name} - The localized name.
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{event.buymodule.position} - the position of the module in the
Modulespanel, sorted according to power usage -
{event.buymodule.power} - the power consumption of the module, measured in MegaWatts (MW)
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{event.buymodule.price} - the price paid for the module, in credits
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{event.buymodule.priority} - the power priority of the module
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{event.buymodule.value} - base value of the module, in credits
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{event.buyprice} - The price of the module being purchased, in credits
To respond to this event in VoiceAttack, create a command entitled ((EDDI module purchased to storage)). VoiceAttack variables will be generated to allow you to access the event information.
The following VoiceAttack variables are available for this event:
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{DEC:EDDI module purchased to storage buymercprice} - The price of the module being purchased, in merc coin, when applicable
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{INT:EDDI module purchased to storage buymodule ammoinclip} - only for weapons, this defines the amount of ammunition present in the clip during the last
Loadoutevent -
{INT:EDDI module purchased to storage buymodule ammoinhopper} - only for weapons, this defines the amount of ammunition present in the hopper during the last
Loadoutevent -
{INT:EDDI module purchased to storage buymodule class} - numeric class of the module
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{INT:EDDI module purchased to storage buymodule clipcapacity} - only for weapons, this defines the maximum amount of ammunition the clip can hold
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{BOOL:EDDI module purchased to storage buymodule enabled} - whether the module is enabled
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{INT:EDDI module purchased to storage buymodule engineerlevel} - the level of the engineering modification
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{DEC:EDDI module purchased to storage buymodule engineerquality} - the percent quality of the engineering modification
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{TXT:EDDI module purchased to storage buymodule grade} - letter grade of the module
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{DEC:EDDI module purchased to storage buymodule health} - the last reported health of the module, as a percentage
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{INT:EDDI module purchased to storage buymodule hoppercapacity} - only for weapons, this defines the maximum amount of ammunition the hopper can store
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{BOOL:EDDI module purchased to storage buymodule hot} - whether the module is legally 'hot'
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{TXT:EDDI module purchased to storage buymodule invariant name} - The invariant English name.
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{DEC:EDDI module purchased to storage buymodule merc price} - the price paid for the module, in merc coins
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{TXT:EDDI module purchased to storage buymodule modification} - the localized name of the engineering modification
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{BOOL:EDDI module purchased to storage buymodule modified} - whether the module has been modified
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{TXT:EDDI module purchased to storage buymodule mount} - only for weapons, this defines the type of mount (fixed, gimballed, turreted)
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{TXT:EDDI module purchased to storage buymodule name} - The localized name.
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{INT:EDDI module purchased to storage buymodule position} - the position of the module in the
Modulespanel, sorted according to power usage -
{DEC:EDDI module purchased to storage buymodule power} - the power consumption of the module, measured in MegaWatts (MW)
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{DEC:EDDI module purchased to storage buymodule price} - the price paid for the module, in credits
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{INT:EDDI module purchased to storage buymodule priority} - the power priority of the module
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{DEC:EDDI module purchased to storage buymodule value} - base value of the module, in credits
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{DEC:EDDI module purchased to storage buyprice} - The price of the module being purchased, in credits
For more details on VoiceAttack integration, see https://github.com/EDCD/EDDI/wiki/VoiceAttack-Integration.