- Software Developer at Nokia (Apr 2026 – present), working on 5G RAN / CPlane
- Previously Software Developer at Continental Automotive (Jul 2021 – Jul 2025), ADAS radar sensor simulation
- Building indie games in my free time — currently Breasla (Papers, Please-inspired, set in 1600s Wallachia)
- Interested in game engine architecture, modern C++, and developer tooling
- 🇷🇴 Based in Timișoara, Romania
- Advanced C++ patterns (
std::expected, type-state design) and performance optimization - Modern game engine architecture
- Real-time system design and optimization
Talon — Custom 2D game engine built from scratch in C++
Features: Entity component system, 2D physics, SDL2 rendering, custom memory allocators, ImGui-based live scene editor, hot-reloading
C++17 SDL2 ImGui
(Private Repository — In Active Development)
Breasla — Papers, Please-inspired document inspection game set in 1600s Romania during Mihai Viteazul's reign
Features: Warrior guild management, moral choice system, procedural document generation, Romanian folklore creatures (Strigoi, Moroi, Iele, Haiduc), multiple endings based on reputation
Unity C# Aseprite Narrative Design
Eridion — 2D city-building game with procedural map generation, inspired by Anno 1800
Unity C# Perlin Noise Game Simulation
Ecspel — 2D farming RPG inspired by Stardew Valley, set in Romania
Features: Complete game systems, all custom pixel art created in Aseprite
Unity C# Aseprite
Prism — Electron desktop app for automatic application usage tracking
Features: Steam-inspired UI, real-time tracking, session analytics
Electron JavaScript HTML CSS SQLite
Crypto Bot Ecosystem — Telegram bots for crypto market analysis
Features: AI summaries, price alerts, portfolio tracking, open-source
Python Telegram API SQLite CI/CD Raspberry Pi
Software Developer @ Nokia (Apr 2026 – present)
- Working on CPlane development for 5G RAN
- Refactoring C++ codebase with modern patterns (
std::expected, type-state design) - Code review via Gerrit
- Collaborating with engineering teams across multiple countries to trace, debug, and resolve complex cross-component issues
Software Developer @ Continental Automotive (Jul 2021 – Jul 2025)
- Developed backend tools for ADAS radar sensor simulation (C++/Python)
- Built multi-component distributed systems with WebSockets
- Implemented CI/CD pipelines with Jenkins, improving tool reliability by 10%
- Reduced crash rate by 50% by implementing graceful shutdown across distributed components
- Gym training
- Tinkering with my Raspberry Pi homelab (Docker, Grafana, Home Assistant)
- Working on my Audi A4 B7 myself
- Creating pixel art in Aseprite for game projects
- Reading books
- Playing simulation, city-builder, and RPG games — Age of Empires II, Anno 1800, Satisfactory, and Captain of Industry among my favorites
"From game engines to developer tools — building what I'm passionate about, one commit at a time."



