A plugin to completely swag out your Rocket League experience 🥶💨♿💅💯🔥
peep the stadium drip my guy 👀
deadass
- Customize stadium colors in matches and freeplay
- Option to use RGB effect or a single field color in freeplay
- Customize stadium ads
- Customize team names
- Customize goal scored messages
- Can be customized based on who scored (you/teammate/opponent)
- Customize kickoff countdown messages
- Customize the rolling message at the bottom of menu screens (Message of the Day)
- Unlock all menu options in freeplay
- Create private matches, LAN matches, join tournaments, etc.
- Change your car's location in main menu
- Change your FOV angle in main menu
- Change the main menu background map
- Customize the map when viewing a replay
- Great for recording clips
Find the latest version in Releases
-
Click
StadiumDrip.zipto download it -
Extract
StadiumDrip.zip, and runinstall.bat
| Command | Description |
|---|---|
sd_apply_ad_texture |
apply selected ad texture to stadium |
sd_apply_team_names |
apply custom team names |
sd_apply_motd |
apply custom rolling footer message at the bottom of menu screens |
sd_show_ball_trail |
show the ball trail effect at all times |
sd_exit_to_main_menu |
exit to the main menu |
sd_forfeit |
forfeit the current match |
Note
Building this plugin requires 64-bit Windows and the MSVC toolchain
- Due to reliance on the Windows SDK and the need for ABI compatibility with Rocket League
Initialize the submodules after cloning the repo:
Run ./scripts/init-submodules.bat to initialize the submodules in an optimal way
🔍 Why this instead of git submodule update --init --recursive ?
- Install CMake and Ninja (or any other build system you prefer)
- Run
cmake --preset windows-x64-msvc(or create your own preset in aCMakeUserPresets.json) to generate build files in./build - Run
cmake --build build- The built binaries will be in
./plugins
- The built binaries will be in