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Stadium Drip (BakkesMod plugin)

A plugin to completely swag out your Rocket League experience 🥶💨♿💅💯🔥

peep the stadium drip my guy 👀

deadass

🎥 Video Tutorial

showcase video

https://youtu.be/91Uc_UaLiwY

✨ Features

  • Customize stadium colors in matches and freeplay
    • Option to use RGB effect or a single field color in freeplay
  • Customize stadium ads
  • Customize team names
  • Customize goal scored messages
    • Can be customized based on who scored (you/teammate/opponent)
  • Customize kickoff countdown messages
  • Customize the rolling message at the bottom of menu screens (Message of the Day)
  • Unlock all menu options in freeplay
    • Create private matches, LAN matches, join tournaments, etc.
  • Change your car's location in main menu
  • Change your FOV angle in main menu
  • Change the main menu background map
  • Customize the map when viewing a replay
    • Great for recording clips

🔧 How To Install

Find the latest version in Releases

  1. Click StadiumDrip.zip to download it

  2. Extract StadiumDrip.zip, and run install.bat


💻 Commands

Command Description
sd_apply_ad_texture apply selected ad texture to stadium
sd_apply_team_names apply custom team names
sd_apply_motd apply custom rolling footer message at the bottom of menu screens
sd_show_ball_trail show the ball trail effect at all times
sd_exit_to_main_menu exit to the main menu
sd_forfeit forfeit the current match

🔨 Building

Note

Building this plugin requires 64-bit Windows and the MSVC toolchain

  • Due to reliance on the Windows SDK and the need for ABI compatibility with Rocket League

1. Initialize submodules

Initialize the submodules after cloning the repo:

Run ./scripts/init-submodules.bat to initialize the submodules in an optimal way

🔍 Why this instead of git submodule update --init --recursive ?
  • Avoids downloading 200MB of history for the nlohmann/json library
  • Ensures Git can detect updates for the other submodules
  • 2. Build with CMake

    1. Install CMake and Ninja (or any other build system you prefer)
    2. Run cmake --preset windows-x64-msvc (or create your own preset in a CMakeUserPresets.json) to generate build files in ./build
    3. Run cmake --build build
      • The built binaries will be in ./plugins

    ❤️ Support


    ko-fi

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