Implementation of Inverse Reinforcement Learning (IRL) algorithms in Python/Tensorflow. Deep MaxEnt, MaxEnt, LPIRL
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Updated
May 10, 2024 - Python
Implementation of Inverse Reinforcement Learning (IRL) algorithms in Python/Tensorflow. Deep MaxEnt, MaxEnt, LPIRL
[ICLR 2018] TensorFlow code for zero-shot visual imitation by self-supervised exploration
[NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis". NeurIPS 2020.
A collection of papers, codes and talks of visual imitation learning/imitation learning from video for robotics.
Scalable Bayesian Inverse Reinforcement Learning (ICLR 2021) by Alex J. Chan and Mihaela van der Schaar.
(NeurIPS '22) LISA: Learning Interpretable Skill Abstractions - A framework for unsupervised skill learning using Imitation
This is an imitation of Netease Music Player which is a Universal Windows Platform program.Now it can play music through the folder you have chose,control music progress and volume.But something other cool animation,album image and lyric are not developed./这是一个模仿UWP版本网易云音乐的JavaFX程序,现在它可以根据选择的音乐文件夹播放音乐,控制播放的进度和声音,不过一些其它的好看动画、专辑图和歌词还没有开发完成。
A curated list of research papers and open-source software for movement primitives.
SOTA algorithms for imitation learning (LfD and LfO) - Ranking algorithms for imitation learning (TMLR 2023)
Stable-baselines3 based CrowdNavigation Simulator, It is based on 2d lidar scan.
Problem Statement: Developing A Software For Dubbing Videos.
Very simple Pool game at early stage of development.
A modular, GPU-accelerated control system framework for AUV. Features Model Predictive Control (MPC) with CasADi, CUDA-based environment mapping, GPU-accelerated A* path planning, Fossen equations for marine vehicle dynamics, and supports imitation learning by distilling CasADi-based nonlinear MPC models into NN controllers.
A collection of hands-on notebooks focused on training AI agents using Reinforcement Learning and Imitation Learning. This repository is built around practical experiments, including training agents in games, testing different algorithms, and exploring real-world challenges like reward design, exploration, and stability.
In this repository, the code associated with the paper: "Segment, Compare and Learn: Creating Movement Libraries of Complex Task for Learning from Demonstration" is presented.
Code from "How useful is quantilization for mitigating specification-gaming?"
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