Nanite-style virtualized geometry renderer on DirectX 12
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Updated
Sep 24, 2026 - C++
Nanite-style virtualized geometry renderer on DirectX 12
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
Unreal Engine 5 plugin for real-time 3D and 4D Gaussian Splatting (3DGS / 4DGS). Supports Spacetime Gaussians, keyframe 4DGS and Fudan native 4DGS (dual-quaternion 4D rotation + spherindrical harmonics), with Nanite-style cluster LOD, GPU sort/cull pipeline and a dedicated 4D player editor.
C++ engine with a bindless RHI (Vulkan, Direct3D 12), frame graph, deferred PBR, HLSL, ray tracing, geometry streaming, DLSS
Tool in UE5 for creating ArchVis Applications. Utilizes Nanite, Lumen, and Pixel Streaming for high-end graphics with low impact on performance.
Continuous level of detail Vulkan ray tracing demo
Volumetric worlds for Unreal Engine 5. Runtime editable voxel terrain for Unreal Engine 5, with water, biomes and vegetation to follow
An Unreal Engine 5.7 procedural framework for infinite gameplay loops. Features dynamic weighted hazard spawning, modular level streaming, decoupled blueprint architecture, Lumen, and Nanite.
A console application for creating virtual meshes using the Nanite workflow (WIP)
Zero-alloc, mmap-backed AI proxy engine. Classifies video generation prompts across 8 dimensions, routes to the cheapest capable provider. Built on steady + nanite.
Nightfall — open-source round-based survival FPS for Unreal Engine 5 (Nanite + Lumen). Hold the rooms. Spend points. The rounds do not stop.
A GPU-driven game engine written in Rust, with meshlet-based rendering and an editor.
Four hand-modelled environment packs for Unreal Engine 5.8 — catalogue page, specs, and every Fab review round including the rejections.
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