Optimizes mesh and polygon colliders in Unity
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Updated
Mar 13, 2026 - C#
Optimizes mesh and polygon colliders in Unity
Quantum error mitigation (QEM) Zero-Noise Extrapolation (ZNE) engine implementing noise scaling, polynomial fitting, and Richardson extrapolation.
Quantum error mitigation (QEM) Zero-Noise Extrapolation (ZNE) engine implementing noise scaling, polynomial fitting, and Richardson extrapolation.
CI/CD пайплайн для кросс-платформенной сборки Docker-образов ROS2 + CUDA (x86, Jetson AGX Orin, Orin Nano) с публикацией в ghcr.io
A Windows Scoop package for QEMU built with 9P/virtfs host filesystem sharing support.)
Optimize triangle meshes for GPU rendering efficiency and reduce data size using this C/C++ library.
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