A multi-scene workflow/tool for using multiple scenes in one go in Unity.
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Updated
May 22, 2025 - C#
A multi-scene workflow/tool for using multiple scenes in one go in Unity.
MCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more
A turn-based card game built with Love2D featuring AI opponent, drag-and-drop gameplay, and comprehensive testing. Includes modular architecture with scene management, animation system, and responsive UI layout.
Cinema 4D plugin that keeps your scenes organized - analyze any scene for insights, normalize names, manage layers, tags, assets, materials & textures. One web UI served by the plugin.
Visual App-Game Engine Tool CrossK based on kivy 2.0 Scene editor , Assets editor , Package . Don't panic don't react.
SceneStack is a multi-scene management system with URP CameraStack support.
A library that converts ASCII wireframes into working HTML/UI with scene management
Reusable JavaFX utility library for Maven projects — navigation management, UI helpers, data binding, and common formatting tools to streamline JavaFX application development.
2D platformer adventure in Unity. Play it here (https://yuhanpizza.github.io/JumpFrog-Game/). Enjoy three thrilling levels, challenges, and collectibles. Have fun!"
Unity package that adds scene management tools and functionality.
Lightweight dependency injection & service locator for Unity. Attribute-based registration, async resolution, fluent API, optional dependencies, service tags, UniTask support.
Lightweight Unity Editor scene changer window for quickly finding and opening scenes in large or messy Unity projects.
Lightweight Unity runtime toolkit for updates, messaging, object pooling, scene flow, lifecycle and audio.
Blender addon: toggle visibility and selection by type, name, collection + bulk modifier management (apply, remove, diff)
Blender addon for managing scene lights · Manual RU: docs/LAMPOCHKA_Manual_RU.pdf
The game was developed using c# using concepts of arrays to store information, if and else statements to form logic based interactions
自动化计算 Apollo 场景间坐标偏移 | Automated coordinate offset calculator between Apollo simulation scenes
Unity 6 (uGUI) UI 스택 관리 시스템 — 레이어 캔버스, 정렬 순서 자동 배정, 씬 소유권 기반 수명 관리
3D side-scrolling runner built in Unity with C#, featuring physics-based jumping, randomized obstacle spawning, enemies and multi-level progression.
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