Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Updated
Feb 20, 2026 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
A procedural planet generation tech demo
A custom 3D voxel space engine tech demo for the GameBoy Advance
Gameboy Advance player for ulc-codec
A tech demo for a browser-based, Pokemon-esque RPG overworld engine that even supports Internet Explorer 6.
Tech demo for interfacing with heat-based USB insect bite healers
Crazy tech demo game thing with automagical LAN multiplayer
Metal Quake — Quake rebuilt entirely on native Apple technologies. Metal rendering, PHASE spatial audio, Core Haptics, GameController, Network.framework, SwiftUI, GCD, CoreML. Zero third-party dependencies.
An advanced robotics initiative harnessing Kinect's computer vision capabilities for precise object detection and manipulation, coupled with robust autonomous navigation and path planning technologies. Powered by an Arduino for seamless hardware control and real-time responsiveness.
Real-time 3D rendering & engine tech demo in Babylon.js 9 (WebGPU/WebGL2) — procedural village, forests, weather, Gerstner-wave water, volumetric fog & Havok physics.
Nintendo DS player for ulc-codec
Full-stack e-commerce storefront with Stripe checkout, cart management, and product catalog - Next.js, TypeScript
The tech demo result of my 2018 Github GameOff, an attempt at a hybrid of Tactics gameplay on a Hexagonal map.
Advanced Plotly.js in-plot State Hydration for custom ModeBar Button Modes
Rough reproduction of the source tree for Into the Shadows, generated from debug information left in the Into the Shadows character demonstration from 1995.
Likmin is a tech demo for using CSS3 animations in mobile/web games.
This is a quick-and-dirty test to get extra sprite colors on the Sega Master System by changing the palette between scanlines.
A simple javascript port of the classic game Shut The Box, made with materialUI and react.
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