A complete workflow for HDR imaging
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Updated
May 20, 2026 - C++
A complete workflow for HDR imaging
Clustered shading implementation with bgfx
HDR Toolbox for processing High Dynamic Range (HDR) images into MATLAB and Octave
The hottest High Dynamic Range (HDR) Library
Thirteen tone mapping operators for GLSL and WGSL, as ES module strings and as plain shader files.
HDR Toys is a set of shaders primarily designed to handle HDR-to-SDR color conversion, offering an out-of-the-box experience for mpv-player.
Creating HDR image from image stack with multiple exposures
HDRI / Radiance image processing algorithms for Python
DirectX11 graphics engine
[AAAI 2024] NILUT: Conditional Neural Implicit 3D Lookup Tables for Image Enhancement. Project Website https://mv-lab.github.io/nilut/
This is the released code for the paper Real-time Image Smoothing via Iterative Least Squares accepted to ACM Transactions on Graphics
🎞️ flim - Filmic Color Transform
Tone Mapping Studio
Custom tone mapping extension for URP
Gamma-correct filmic tonemapping shaders for ReShade
WACV 2025: Theory, Experiments, Dataset, and Code for our newly proposed LDR → HDR Deep Learning Dataset called GTA-HDR
[CVPR2024 Highlight Poster] Zero-Shot Structure-Preserving Diffusion Model for High Dynamic Range Tone Mapping
A Physically Based Vulkan Renderer.
A no-reference version of HDR-VDP using deep-learning
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